SugarCube Snowman Twine 2 Examples Twine 2 Examples . Allows the destination of passage navigation to be overridden. Gets or sets the playlist's repeating playback state (default: false). Shows the UI bar. Returns whether the history navigation was successful (should only fail if already at the end of the full history). Upon a successful match, the matching case will have its contents executed. Deprecated: Thus, all volume adjustments are ignored by the device, though muting should work normally. The handler is passed one parameter, the save object to be processed. Request that the browser exit fullscreen mode. Macro API. Yield the single line in the final output: An exclamation point (!) For example: See: Executes its contents and appends the output to the contents of the selected element(s). Note: CSS styles cascade in order of load, so if you use multiple stylesheet tagged passages, then it is all too easy for your styles to be loaded in the wrong order, since Twine1/Twee gives you no control over the order that multiple stylesheet tagged passages load. Save objects have some of the following properties: The state object has the following properties: Each moment object has the following properties: Deletes all slot saves and the autosave, if it's enabled. Returns a save object from the given slot or null, if there was no save in the given slot. All changes within this version are elective changes that you may address at your leisure. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. . Note: Normally, when both link and text arguments are accepted, the order is text then link. Twee Code "Arrays": SugarCube (v2.18) Summary Arrays are a collection of values. In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. The default font stack is set here. See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Attaches single-use event handlers to the track. An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. Triggered after the displayi.e., outputof the incoming passage. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Warning: Determines whether certain elements within the UI bar are updated when passages are displayed. See Setting API for more information. See Guide: Media Passages for more information. Terminates the execution of the current <>. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. Note: Note: Returns the title of the passage associated with the active (present) moment. Happens at the end of passage navigation. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Returns a random member from the array or array-like object. The pill container contains pills for each day of the week. This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. Note: Testing whether an array contains an element can be done using the Array#includes() function; adding new items can be done using the Array#push() function. See Guide: Media Passages for more information. You can set the autosave to save either on every passage or only on certain passages. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. Object that authors/developers may use to set up various bits of static data. It is replaced by the Setting API and settings special variable. The text of a container macro parsed into discrete payload objects by tag. classes) revival code and associated data within the revive wrapper, which should be returned from an object instance's .toJSON() method, so that the instance may be properly revived upon deserialization. In SugarCube, they come in two types: story variables and temporary variables. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. The affected elements are the story: banner, subtitle, author, caption, and menu. A decision I made was that all the individual strings in the array will also match the object's passage names. Shorthand for jQuery's .off() method applied to the audio element. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. If the full path to the contents of the archive is something like: Then the file URL to it would be (note the changed slashes): The online SugarCube install, delivered by the jsDelivr CDN, supports only versions of Twine2 2.1. This method has been deprecated and should no longer be used. SugarCube features a configurable autosave system. Appends one or more unique members to the end of the base array and returns its new length. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Tag it with the appropriate media passage special tag, and only that tagsee below. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. See the _args special variable for its replacement. Tip: Before beginning, make sure that your Twine game is set up for the SugarCube format. Functions, including statici.e., non-instancemethods, due to a few issues. Returns a reference to the current AudioRunner instance for chaining. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. The hierarchy of the document body, including associated HTML IDs and class names is as follows. Returns whether any moments with the given title exist within the extended past history (expired + past). Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Returns a reference to the Dialog object for chaining. See State API for more information. Passage start. See Template API for more information. Returns the number of moments within the full in-play history (past + future). Passage end. Tip: The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. SimpleAudio API, AudioRunner API, and AudioList API. The links go to the most recent release versions of each in SugarCube's source code repository. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. This is only really useful when you want to invoke a macro for its side-effects and aren't interested in its output. Note: This array keeps a list of all the things that get put in the inventory. Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. Arrays are a collection of values. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a